Matters are not helped by your nearly useless AI partners, who essentially just act as walking paperweights to sit on switches or to activate levers. It’s not a terrible combat system and it’s easy enough to get to grips with, but it’s simply off just enough that most enemy encounters are a bit of a slog. As soon as you press the attack, the lock-on fails and the camera subsequently returns to its previous position, which can sometimes throw you off enough to miss attacks or get hit. Combat is handled much akin to the swordplay in the older 3D Zelda releases, although here, it unfortunately feels far less engaging.įor one thing, you have no means of locking on to the enemy you want to face, aside from when you have your shield up and are expecting a strike. The core of the experience is centred around exploring a semi-open world in search of treasure chests and secrets, with the occasional enemy encounters or simple puzzles acting as rewarding distractions. Since the original Oceanhorn, gameplay has seen an interesting shift to a much more impressive third-person action style that still maintains the gameplay loop of the original. The story is just sort of there, acting as a way of getting your hero from one point on his quest to the next. Many times, then, it feels like the thin story doesn't add much to the overall game, but neither does it necessarily take away from it. For example, your companions on this journey have some excellent voice work that does a great job of instilling them with personality, but the lines they actually speak mostly consist of thinly-veiled exposition dumps and passive commentary on mundane objects or enemies in the environment. The narrative is fine for what it is, but it’s the sort of thing that feels like it gets in the way of the main experience just a little too much. It still ultimately remains trapped in the shadow of its clear inspiration, but Oceanhorn 2 nonetheless proves itself to be a nicely enrapturing action game that doesn’t overstay its welcome.
![oceanhorn 2 walkthorugh oceanhorn 2 walkthorugh](https://gamingtrend.com/wp-content/uploads/2020/06/20200526_224000000_ios.png)
Now, three years later, Oceanhorn 2: Knights of the Lost Realm has seen a release on Switch, bringing with it the promise of evolved gameplay built upon the strengths of the original.
![oceanhorn 2 walkthorugh oceanhorn 2 walkthorugh](https://i0.wp.com/media.pocketgamer.com/artwork/na-27656-1598537681/Oceahorn_2_knights_lost_realm_guide_Android_iOS_001.jpg)
Played from a top-down perspective, Oceanhorn was rather forthright with how heavily it was cribbing from Zelda’s playbook, but it was largely received well due to how effectively it emulated Nintendo’s storied franchise. Still, those who snooped around the eShop could find some gems that were certainly worth a punt, and one of those early titles was Oceanhorn: Monster of Uncharted Seas.
OCEANHORN 2 WALKTHORUGH PORTABLE
It goes without saying that the early months of the Switch saw the new console effectively being defined as a portable Breath of the Wild machine that you could also maybe play other games on if you really wanted to.